In this short personal project I wanted to practice lookdev, lighting and matte painting.
Creating procedurally sea shader with Arnold, using Megascans models, replacing the materials with my "Ice" shader and creating the background in comp while working with references for the general look and mood to achieve the desired result.
Project breakdown
Lookdev setup and breakdown
Rock 01 - Original Megascans material - My Ice shader - Turntable
Rock 02 - Original Megascans material - My Ice shader - Turntable
Rock 03 - Original Megascans material - My Ice shader - Turntable
Houdini Viewport with one of the Ice rocks shader setup