Cinematic Generalist specializing in lighting, look development, and compositing for high-end visual content.
My work focuses on creating cinematic imagery from concept to final pixel, combining strong visual storytelling with technical problem solving across 3D, rendering, and compositing workflows.
Experienced in Unreal Engine, Nuke, and modern CG pipelines, with a focus on shot development, atmosphere, material definition, and image finishing.
Interested in premium cinematic projects, visual development, game cinematics, advertising, virtual production, and high-end CG content.
Freelance Cinematic Generalist creating high-end cinematics, trailers and real-time experiences for games, film and virtual production.
Work across the full shot pipeline, from scene assembly and look development to lighting, rendering and final compositing, adapting the workflow to the needs of each project.