Gal Ravid-Tal
Gal Ravid-Tal
Cinematic Generalist | Lighting | Lookdev | Compositing
Tel Aviv, Israel

Summary

Cinematic Generalist specializing in lighting, look development, compositing, and cinematic shot development for high-end visual content.

Creating cinematic imagery from concept to final pixel, combining visual storytelling with technical problem solving across 3D, real-time rendering, and compositing workflows.

With experience across modern CG pipelines, Unreal Engine, and Nuke, I focus on building strong visuals while improving workflows, solving production challenges, and supporting collaboration between creative and technical teams.
Beyond shot creation, I contribute through knowledge sharing, documentation, and mentoring, helping teams work more efficiently and develop better production practices.

Interested in premium cinematic projects, game cinematics, virtual production, advertising, and high-end CG content.

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Skills

TexturingLightingReneringShadingEnvironment ModelingMatte PaintingLook DevelopmentTeachingProblem solvingCompositing

Software proficiency

ZBrush
ZBrush
Houdini
Houdini
Blender
Blender
Maya
Maya
Arnold
Arnold
V-Ray
V-Ray
Unreal Engine
Unreal Engine
Mari
Mari
Katana
Katana
Nuke
Nuke
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Gaea
Gaea

Reel

Experience

  • Cinematic Generalist | Lighting • Lookdev • Compositing at Gal Ravid Tal Studio
    May 2024 - Present

    Freelance Cinematic Generalist specializing in high-end cinematics, trailers, and real-time experiences for games, film, and virtual production.

    Work across the entire shot pipeline, from scene assembly, look development, and lighting to rendering and final compositing, adapting workflows to meet each project's creative and technical requirements.

    Support productions beyond individual shots by helping reduce pipeline friction, connecting departments, identifying creative and technical solutions, mentoring artists when needed, and maintaining clear communication with supervisors and teams to keep productions moving efficiently.

    I believe the best results come from understanding not only your own discipline, but how every department contributes to the final image.

  • 3D / Unreal generalist & Compositor at Platige Image
    March 2023 - July 2026

    Delivered high-end cinematic & Commercial content by working across the entire production pipeline, from scene assembly and look development to lighting, rendering, optimization, and final compositing.

    Collaborated across art, technical, and production departments to solve complex creative and technical challenges, improve cross-team communication, and reduce production bottlenecks.

    Regularly considered the broader production pipeline to identify workflow improvements, support supervisors with project visibility, and help teams deliver high-quality work efficiently.

    Knowledge sharing by creating internal tutorials, training videos, and technical documentation, transforming production challenges into reusable learning resources for the team.

    Documented workflows, troubleshooting processes, and best practices to support onboarding, accelerate problem-solving, and enable artists to work more independently and consistently.

  • Generalist at YASHINSKI Studio - Visual Effects & Design
    Tel Aviv-Yafo , Israel
    July 2020 - December 2022