From Animation to Final Shot After seeing Amit Tal's beautiful animation, I felt inspired to bring the shot to life and turn it into a cinematic frame. Before jumping into production, I wanted to define the scope of the project, so I created a simple production tracker to estimate the assets I would need. It helped me keep track of progress, maintain the bigger picture, and easily jump back into the project after long workdays. This small collaboration was a great reminder of how powerful today's tools have become for creating an end-to-end cinematic shot. Animation: Maya Layout, Look Development & Rendering: Unreal Engine 5 (Lumen) Compositing: Nuke Amit Tal Portfolio: https://www.artstation.com/carrymetothegrave
Final Shot
Layout breakdown in Unreal Engine
Lighting breakdown in Unreal Engine
Animation & Compositing breakdown
Unreal Engine Unlit, Lighting, Render and Final Shot