UE 5.7 Charlie

From Animation to Final Shot 
After seeing Amit Tal's beautiful animation, I felt inspired to bring the shot to life and turn it into a cinematic frame. 
Before jumping into production, I wanted to define the scope of the project, so I created a simple production tracker to estimate the assets I would need. 
It helped me keep track of progress, maintain the bigger picture, and easily jump back into the project after long workdays. 
This small collaboration was a great reminder of how powerful today's tools have become for creating an end-to-end cinematic shot. 
Animation: Maya 
Layout, Look Development & Rendering: Unreal Engine 5 (Lumen) 
Compositing: Nuke 
Amit Tal Portfolio: 
https://www.artstation.com/carrymetothegrave

Final Shot

Layout breakdown in Unreal Engine

Lighting breakdown in Unreal Engine

Animation & Compositing breakdown

"Production Tracker" made in order to keep things nice and clean - setting up the scope of work

"Production Tracker" made in order to keep things nice and clean - setting up the scope of work

Unreal Engine Viewport

Unreal Engine Viewport

Unreal Engine Unlit, Lighting, Render and Final Shot

Nuke Scrip

Nuke Scrip

Still Frame

Still Frame

Reference & Mood board

Reference & Mood board