UE5 Environment material system Cinematic

Testing my material system in UE5, using Lumen and Nanite displacement on some terrains created in Gaea.
It was a great opportunity to practice some more environment creation, Lookdev and lighting technics too :)

Final result

Breakdown

Making Of

UE5 Lookdev test with Nanite displacement

UE5 Lookdev test with Nanite displacement

UE5 Lookdev test with Nanite displacement

UE5 Lookdev test with Nanite displacement

UE5 Scene setup.
The god rays are from animated light function I created on my key light to give the impression of moving clouds casting shadows over the landscape

UE5 Scene setup.
The god rays are from animated light function I created on my key light to give the impression of moving clouds casting shadows over the landscape

UE5 Scene setup

UE5 Scene setup

UE5 Scene setup

UE5 Scene setup

UE5 Scene setup with color checker to make sure my light and material values are correct

UE5 Scene setup with color checker to make sure my light and material values are correct

Nuke script with raw render

Nuke script with raw render

Nuke script with graded render

Nuke script with graded render

Final result

Final result

Ref for materials, mood and lighting

Ref for materials, mood and lighting