Testing my material system in UE5, using Lumen and Nanite displacement on some terrains created in Gaea.
It was a great opportunity to practice some more environment creation, Lookdev and lighting technics too :)
Final result
Breakdown
Making Of
UE5 Lookdev test with Nanite displacement
UE5 Lookdev test with Nanite displacement
UE5 Scene setup.
The god rays are from animated light function I created on my key light to give the impression of moving clouds casting shadows over the landscape
UE5 Scene setup
UE5 Scene setup
UE5 Scene setup with color checker to make sure my light and material values are correct