UE 5.4 Cinematic Render Graph Test

One day project made in UE 5.4 testing the new Render graph.
My goal was to create a cinematic shot using ACES and VFX Pipeline with light groups and Volume groups for fine tweaks in compositing.
In my opinion UE 5.4 Render graph Is not perfect yet but from a compositor point of view this is a HUGE gamechanger and I'm looking forward to the next versions!

Thanks to the layer separation I was able to rebuild and control individual lights, Volumes intensity's and color without the need to retender the scene, so I had the complete freedom in comp :)

Enjoy!

Final Result

Comp Breakdown

Full Making Of

Still Frame

Still Frame

Still Frame

Still Frame

Still Frame

Still Frame

Mixamo Page, used for character animation the character

Mixamo Page, used for character animation the character

Layout of the object used for the scene creation

Layout of the object used for the scene creation

UE 5.4 Editor view 01

UE 5.4 Editor view 01

UE 5.4 Editor view 02

UE 5.4 Editor view 02

UE 5.4 Editor view 03

UE 5.4 Editor view 03

UE 5.4 Render Graph view for light and volumes rendering

UE 5.4 Render Graph view for light and volumes rendering

UE 5.4 Render Graph view for light and volumes rendering

UE 5.4 Render Graph view for light and volumes rendering

Render Layers created for comp

Render Layers created for comp

Beauty render in Nuke

Beauty render in Nuke

Final Comp in Nuke

Final Comp in Nuke

Additional video showing the Object layer separations of Character, Env, And Volumes.
You can see the potential of having control of each one of them separately