One day project made in UE 5.4 testing the new Render graph.
My goal was to create a cinematic shot using ACES and VFX Pipeline with light groups and Volume groups for fine tweaks in compositing.
In my opinion UE 5.4 Render graph Is not perfect yet but from a compositor point of view this is a HUGE gamechanger and I'm looking forward to the next versions!
Thanks to the layer separation I was able to rebuild and control individual lights, Volumes intensity's and color without the need to retender the scene, so I had the complete freedom in comp :)
Enjoy!
Final Result
Comp Breakdown
Full Making Of
Additional video showing the Object layer separations of Character, Env, And Volumes.
You can see the potential of having control of each one of them separately