Mossies

This short animation video created at Platige gives you first look into the Mossise world

This project is very close to my heart and I absolutely loved working on it!

I had the opportunity to be part of the Generalist team, working on layouts and environments, lighting, some shading & lookdev, rendering and compositing.

By using Unreal I was able to push creativity beyond my limits.
Getting quick feedback from the director and supervisors has saved me a lots of time so I could improve shots and test new things.

Platige Mossies video

Short demo of PCG tools and material created for this project, Full version down below :)

Procedural forest system created using PCG in Unreal Engine, The goal was to create an easy to use tool to help us staging nature environment as quick as possible and to stay versatile for any given feedback

Procedural scatter system created using PCG in Unreal Engine, The goal was to create an easy to use tool to help us scatter foliage on selected assets, with multiple options for slope based scatter and height mask control for natural growth

Lava shader created for the Logo effect, can be driven by any map with multiple settings for finer control and ease of use