Hi!
Few screenshots from my last personal test with #unrealengine5 5.1, using Procedural foliage tool and Quixel Megascans for scattering.
My goal is to create a fully procedural, artist friendly environment that can hold both long shots and closeups with maximum customization using only UE native tools.
Up next: testing new UE 5.2 PCG system 😀 🌲