UE5.4 - Extraction

Quick project created to test some snow / Ice shader with Subsurface profile I made inside UE5.4 using Lumen.
For the Blizzard I used Easysnow along with some comped snow storm footage for more control in compositing.

The goal in this project was to get the best looking result for the ice material, compared it with my older project done in Houdini and Arnold:
https://www.artstation.com/artwork/zPLldD

Comp Breakdown

UE 5.4 Render Layers

Sound by Hugo LEGAY

Layered camera track with noise, allowing me to key the general movement and being able to add more details later

Layered camera track with noise, allowing me to key the general movement and being able to add more details later

Left - Original Megascan asset
Right - Megascan asset with ice shader

Left - Original Megascan asset
Right - Megascan asset with ice shader

Procedural Snow / Ice layer material

Procedural Snow / Ice layer material

Material without Subsurface profile

Material without Subsurface profile

Nuke Script

Nuke Script

Still Frame

Still Frame