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UE5 Antelope Canyon

In this project I wanted to challenge myself to create Antelope Canyon using Gaea, Unreal Engine 5 and Nuke,

Using Gaea to create the models and UE5 for all the rest of the work, from Texturing Lookdev to layout a canyon and walk around with the camera looking for the perfect angles.
Since this environment is heavily rely on indirect lighting and global illumination I choose to use Raytraced global illumination to get the accurate light behavior of the real world, allowed me to get even closer to my reference and to these beautiful colors.

Enjoy watching :)

Shot showcase

procedural modeling in Gaea allow me to add details and to create different variations quickly and non destructively

Basic light setup and procedural texturing method in UE,
created material that will hold in long and close range, since I'm tiling textures I'm ending up with an optimized material that can hold incredible amount of detail without reaching the limit.

Relaying on indirect lighting I chose to use Raytraced global illumination to get the best bounce light from the ground so lighting & color will match my references

Making Of with breakdown of all the stages in this project, the goal here was to create super detailed assets and canyon environment to test in UE once more :)

still frame from shot

still frame from shot

still frame from shot

still frame from shot

still frame from shot

still frame from shot

still frame from shot

still frame from shot

Ref and mood board

Ref and mood board