In this project I wanted to challenge myself to create Antelope Canyon using Gaea, Unreal Engine 5 and Nuke,
Using Gaea to create the models and UE5 for all the rest of the work, from Texturing Lookdev to layout a canyon and walk around with the camera looking for the perfect angles.
Since this environment is heavily rely on indirect lighting and global illumination I choose to use Raytraced global illumination to get the accurate light behavior of the real world, allowed me to get even closer to my reference and to these beautiful colors.
Enjoy watching :)