Escapepod

School project made in order to get to know Mari and the full workflow for nondestructive texturing and lookdev

Final Render

Final Render

Wireframe\Lighting\Final Render

Clay\Wireframe\UV

Clay\Wireframe\UV

UV Layout

UV Layout

Wave Deformer used to manipulate the plane and create the small ripples

Masks created in Substance Painter

Texturing using nodes workflow in Mari

Texturing using nodes workflow in Mari

Simple utility nodes created in order to have better control over my masks and small tweak

Simple utility nodes created in order to have better control over my masks and small tweak

Utility node demo

Utility node breakdown

Utility node breakdown

Channels

Channels

RGB Masks

RGB Masks